RARWRITER PUBLISHING GROUP PRESENTS

CREATIVE CULTURE JOURNAL

at www.RARWRITER.com      

--------------------"The best source on the web for what's real in arts and entertainment" ---------------------------

Volume 1-2016

MUSIC    BOOKS    FINE ARTS   FILM   THE WORLD

ARTIST NEWS    THIS EDITION   ABOUT   MUSIC   MUSIC REVIEWS  BOOKS  CINEMA   FASHION   FINE ARTS  FEATURES   SERIES  MEDIA  ESSAY  RESOURCES  WRITTEN ARTS POETRY  CONTACT  ARCHIVES  MUSIC LINKS

                                 

RARWRITER for your MOBILE DEVICE

JOIN THE LIST

Use this link to add your email address to the RARWRITER Publishing Group mailing list for updates on activities associated with the Creative Culture and Revolution Culture journals, and other RARWRITER Publishing Group interests.

 

ABOUT RAR: For those of you new to this site, "RAR" is Rick Alan Rice, the publisher of the RARWRITER Publishing Group websites. Use this link to visit the RAR music page, which features original music compositions and other.

Use this link to visit Rick Alan Rice's publications page, which features excerpts from novels and other.

RARADIO

(Click here)

Currently on RARadio:

"On to the Next One" by Jacqueline Van Bierk

"I See You Tiger" by Via Tania

"Lost the Plot" by Amoureux"

Bright Eyes, Black Soul" by The Lovers Key

"Cool Thing" by Sassparilla

"These Halls I Dwell" by Michael Butler

"St. Francis"by Tom Russell & Gretchen Peters, performance by Gretchen Peters and Barry Walsh; 

"Who Do You Love?"by Elizabeth Kay; 

"Rebirth"by Caterpillars; 

"Monica's Frock" by Signel-Z; 

"Natural Disasters" by Corey Landis; 

"1,000 Leather Tassels" by The Blank Tapes; 

"We Are All Stone" and "Those Machines" by Outer Minds; 

"Another Dream" by MMOSS; "Susannah" by Woolen Kits; 

Jim Morrison, Elvis Presley, Michael Jackson and other dead celebrities / news by A SECRET PARTY;

"I Miss the Day" by My Secret Island,  

"Carriers of Light" by Brendan James;

"The Last Time" by Model Stranger;

"Last Call" by Jay;

"Darkness" by Leonard Cohen; 

"Sweetbread" by Simian Mobile Disco and "Keep You" fromActress off the Chronicle movie soundtrack; 

"Goodbye to Love" from October Dawn; 

Trouble in Mind 2011 label sampler; 

Black Box Revelation Live on Minnesota Public Radio;

Apteka "Striking Violet"; 

Mikal Cronin's "Apathy" and "Get Along";

Dana deChaby's progressive rock

 

_______

MUSIC LINKS

"Music Hot Spots"

LOS ANGELES

SAN FRANCISCO

NEW YORK CITY

NASHVILLE

CHICAGO

AUSTIN

DENVER-BOULDER

MINNESOTA

SEATTLE

NEW ORLEANS

PHILADELPHIA

BOSTON

PORTLAND

DETROIT

MEMPHIS

PACIFIC NORTHWEST

FLORIDA

ARIZONA

INTERNATIONAL LINKS

UNITED KINGDOM

EUROPE

JAPAN

SCANDANAVIA

AUSTRALIA

CANADA

ASIA

 

Rick Alan Rice (RAR) Literature Page

ATWOOD - "A Toiler's Weird Odyssey of Deliverance" -AVAILABLE NOW FOR KINDLE (INCLUDING KINDLE COMPUTER APPS) FROM AMAZON.COM. Use this link.

CCJ Publisher Rick Alan Rice dissects the building of America in a trilogy of novels collectively calledATWOOD. Book One explores the development of the American West through the lens of public policy, land planning, municipal development, and governance as it played out in one of the new counties of Kansas in the latter half of the 19th Century. The novel focuses on the religious and cultural traditions that imbued the American Midwest with a special character that continues to have a profound effect on American politics to this day. Book One creates an understanding about America's cultural foundations that is further explored in books two and three that further trace the historical-cultural-spiritual development of one isolated county on the Great Plains that stands as an icon in the development of a certain brand of American character. That's the serious stuff viewed from high altitude. The story itself gets down and dirty with the supernatural, which in ATWOOD - A Toiler's Weird Odyssey of Deliveranceis the outfall of misfires in human interactions, from the monumental to the sublime. The book features the epic poem "The Toiler" as well as artwork by New Mexico artist Richard Padilla.

Elmore Leonard Meets Larry McMurtry

Western Crime Novel

 

 

 

 

 

 

 

 

 

 

I am offering another novel through Amazon's Kindle Direct Publishing service. Cooksin is the story of a criminal syndicate that sets its sights on a ranching/farming community in Weld County, Colorado, 1950. The perpetrators of the criminal enterprise steal farm equipment, slaughter cattle, and rob the personal property of individuals whose assets have been inventoried in advance and distributed through a vast system of illegal commerce.

It is a ripping good yarn, filled with suspense and intrigue. This was designed intentionally to pay homage to the type of creative works being produced in 1950, when the story is set. Richard Padilla has done his usually brilliant work in capturing the look and feel of a certain type of crime fiction being produced in that era. The whole thing has the feel of those black & white films you see on Turner Movie Classics, and the writing will remind you a little of Elmore Leonard, whose earliest works were westerns. Use this link.

 

EXPLORE THE KINDLE BOOK LIBRARY

If you have not explored the books available from Amazon.com's Kindle Publishing division you would do yourself a favor to do so. You will find classic literature there, as well as tons of privately published books of every kind. A lot of it is awful, like a lot of traditionally published books are awful, but some are truly classics. You can get the entire collection of Shakespeare's works for two bucks.

You do not need to buy a Kindle to take advantage of this low-cost library. Use this link to go to an Amazon.com page from which you can download for free a Kindle App for your computer, tablet, or phone.

Amazon is the largest, but far from the only digital publisher. You can find similar treasure troves atNOOK Press (the Barnes & Noble site), Lulu, and others.


 

 

The Virtual Reality of Future Reading

 

 

 

 

 

 

 

 

By RAR

While working recently with New Mexico-based painter, illustrator, and art designer Richard W. Padilla, we were exchanging ideas on the development of a truly immersive reading experience: immersive in that visual, sensory awareness sense that is intended to be simulated through virtual reality technologies. This conversation was precipitated by our experience in developing books for digital publishing, as we recently did with Kindle products. The potential for development in delivering content electronically staggers the mind with possibilities.

That's part of why this video, from the recent International Consumer Electronics Show (CES), highlighting the latest in full-body virtual reality technology, seems so backwards in an evolutionary advancement. For one thing, the guy demonstrating the product has to stand within a frame to keep from falling down, which seems like an insurmountable form factor issue. Do the kids keep this cage in the living room, in front of the tv? That impracticality is made even worse by the reason for the contraption to even exist, which is that it features a moving floor sensor that lets the gamer run through the virtual world without ever moving from his spot in the game room. Unfortunately, it requires that the player simulate a most non-human style of movement.

It's weird. The Omni by Virituix folks seem to be counter-engineering the human experience, substituting natural human movement for that motion that is a byproduct of the limitations of computer game animation. The human is forced to simulate the mechanical movements of the machine in order to make the virtual reality display work.

What, you might ask, does operating a first person shooter virtual reality sensor pack have to do with reading books on Kindle? Not nearly enough, I would say, and it is because in our efforts to deliver these alternate reality experiences we are concentrating on hardware. It doesn't give us a virtual reality so much as it cuts us off from reality by putting us in a cinematic facsimile. While useful for safely training people to fly airplanes and operate heavy equipment, virtual reality for the other purposes that we have imagined to date is really a little stupid inducing. We need to be focusing on software that speaks directly to our brain.

Here is the path I want to be on. Imagine a near future in which the reader activates a reading device that triggers images in the reader's mind, as reading actually does, accompanied by visual and other environmental information. As the words of the book display in chunks sized to the preference of the reader, he sees them rather like he is watching a Head Up Display (HUD) in a fighter jet. They remain in his line of sight regardless of how he moves his head, displaying in a transparency that does not interfere with his line of sight of the real world all around.

Also delivered with those words could be coded information that triggers neural transmitters in the brain, stimulating the reader's vision and sensory awareness. Code tells the reader's brain the type of book that is being read, the time period and the environment in which the story is set, and the conditions. In the reader's mind, he sees a layer of reality of which he has 360 degree awareness, but one that does not remove the reader's natural awareness of his actual surroundings. Rather, it exists as an awareness that can be intensified or powered down as the reader desires. This is exactly the way our brain functions, and we call this variable awareness level "concentration" or "focus". We drift in and out of it all the time as we track through multiple levels of physical and mental awareness of what we are experiencing.

The code containing the book's words could also populate the reader's mind with all of the images relevant to the context of the story. The details of the era trigger neural receptors to unpack packages of information on the iconography of the story's environment, to be further defined by the reader's own knowledge and imagination, for it is in that inner world where books are actually experienced. The good ones are "transportational". They unlock the power of the reader's own capacity for conjuring up an inner cinema of fully realized sights, sounds, and smells.

Of course, not every reader is as imaginative as the next. Future reading devices may help with that. We just need the science to understand how the brain is triggered to deliver specific responses, and the code to provide the stimuli. Then we will have a virtual reality experience that does not require that we simulate our machines and walk around funny, wearing goggles, protected by a framework in case we fall. 

 

Futures Made of Virtual Reality

Techies talk virtual reality in filmmaking.

Further Proof of Wrong-Headed VR

Virtual Reality NeuroGaming

 

 

 

 

 
   

 

 

  ARTIST NEWS    THIS EDITION   ABOUT   MUSIC   MUSIC REVIEWS  BOOKS  CINEMA   FASHION   FINE ARTS  FEATURES   SERIES  MEDIA  ESSAY  RESOURCES  WRITTEN ARTS POETRY  CONTACT  ARCHIVES  MUSIC LINKS

Copyright © November, 2018 Rick Alan Rice (RARWRITER)